Abstract
Museums are cultural and educational institutions that collect, preserve, display and study their collections, and whose purpose is to represent nature and human beings, and provide knowledge and education to the public. Based on the participation and education of museums, this paper demonstrates how to enhance museum participatory and educational experience for visitors by means of gamified participatory experience. It systematically explains the concept of museum participatory experience for visitors. By trying to apply the new concept and method, we designed the “SPORTSWEAR EXHIBITION - Dress to Win” at Design Exchange Museum, Toronto, Canada. We studied the impact of gamified participatory experience and analyzed the effectiveness of using new technologies. Finally, we understand the importance of participatory experience in future museums.
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CITATION STYLE
He, H., Li, Z., Cheng, X., & Wu, J. (2019). Gamified Participatory Museum Experience for Future Museums. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 11585 LNCS, pp. 195–208). Springer Verlag. https://doi.org/10.1007/978-3-030-23538-3_15
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