Abstract
In this paper, we report on a replication of the study by Przybylek Kotecka [2017]. The aim of our study was to revise the work practices related to Sprint Retrospectives in Bluebay Polska Sp. z.o.o. by adopting collaborative games. The feedback received from two Scrum teams confirms the findings from the original study and indicates that collaborative games improve participants' creativity, involvement, and communication as well as produce better results than the standard retrospective.
Cite
CITATION STYLE
Wawryk, M., & Ng, Y. Y. (2019). Playing the sprint retrospective. In Proceedings of the 2019 Federated Conference on Computer Science and Information Systems, FedCSIS 2019 (pp. 871–874). Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.15439/2019F284
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