Abstract
Using OpenSimulator, we constructed a 3D virtual playground that affords competition-themed social gaming, role-play gaming and design-themed architectural gaming among high-functioning autistic (HFA) children. A mixed-method, multi-case study was conducted to examine the association between the game task and setting features, learners' participation patterns, and their game-based social interaction performance. Eight 10–14-year-old HFA children participated in the study. Data were collected via screen recording and observation of participants' gaming actions and reactions. We conducted a behavioral analysis with the recorded social interaction performance of participants in the virtual gaming sessions. The study found that virtual reality-based gameplay promoted the social interaction performance of HFA children. The study findings also suggested that gameplay should be adapted based on the competencies and in-situ reactions of learners.
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CITATION STYLE
Ke, F., & Moon, J. (2018). Virtual collaborative gaming as social skills training for high-functioning autistic children. British Journal of Educational Technology, 49(4), 728–741. https://doi.org/10.1111/bjet.12626
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