PENGEMBANGAN VIDEOSCRIBE BERFIKIR SIMBOLIK REPRESENTASI BERBAGAI MACAM BENDA PADA KELOMPOK ANAK USIA 5-6 TAHUN DI PAUD LAB ANANDA CITRA BAKTI

  • Oka G
  • Dopo F
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Abstract

Penelitian ini merupakan penelitian Desain dan Pengembangan (Design & Development Research, DDR). Tujuan pengembangan  adalah untuk mengetahui tingkat kelayakan videoscribe berfikir simbolik berbagai macam benda pada kelompok anak usia 5-6 tahun. Model  pengembangan mengadopsi kerangka model pengembangan produk multimedia pathways Cathie Sherwood. Tahapan multimedia patways terdiri dari (1) initiation, (2) specification, (3) design, (4) production, (5) review and evaluation dan (6) delivery and implementation. Metode analisis data menggunakan analisis deskriptif kuantitatif dan kualitatif. Adapun hasil pengembangan adalah produk videoscribe yang telah diuji dengan parameter hali isi, media dan desain pembelajaran. Analisis draft I pengembangaan dengan tingkat pencapaian kualitas isi videoscribe sebesar 92%, setelah dikonversi berada dalam kualifikasi Sangat Baik. Kemudian Analisis draft II pengembangan dengan tingkat pencapaian kualitas media videoscribe sebesar 90%, setelah dikonversi berada sangat baik. Begitupun tingkat pencapaian kualitas desain pembelajaran videoscribe sebesar 94,67%, setelah dikonversi berada dalam kualitas sangat baik. Sedangkan analisis draft III pengembangan, tingkat pencapaian kualitas dalam uji perseorangan sebesar 93%. Setelah dikonversi berada dalam kualifikasi sangat baik. Begitupun tingkat pencapaian kualitas videoscribe dalam uji kelompok kecil sebesar 88% dan setelah dikonversi berada dalam kualifikasi juga baik. Dengan demikian, mengacu pada parameter-parameter diatas maka dapat disimpulkan pengembangan videoscribe berfikir simbolik representasi berbagai macam benda untuk anak usia dini  5-6 tahun layak untuk diimplementasikan dalam pembelajaran anak usia dini, khususnya untuk mencapa Kompotensi Dasar (KD) 3.3, 3.5, 3.6 dan 3,9.This research is a Design & Development Research (DDR). The purpose of the development is to determine the feasibility of videoscribe to symbolic thinking of various objects in the group of children aged 5-6 years. The development model adopts Cathie Sherwood's pathway for multimedia product development model frameworks. The stages of multimedia patways consist of (1) initiation, (2) specification, (3) design, (4) production, (5) review and evaluation and (6) delivery and implementation. The method of data analysis uses quantitative and qualitative descriptive analysis. The results of the development are videoscribe products that have been tested with content, media and learning design parameters. Analysis of draft I development with the level of achieving video quality content of 92%, after being converted is in a Very Good qualification. Then Analysis II draft development with the level of achieving video quality video subscription by 90%, after being converted is very good. Likewise the level of quality achievement of videocribe learning design is 94.67%, after being converted it is in very good quality. While the analysis of draft III development, the level of quality achievement in individual tests was 93%. Having converted is in very good qualifications. Likewise, the level of achieving videocribe quality in the small group test was 88% and after being converted was also in good qualifications. Thus, referring to the parameters above, it can be concluded that the development of videoscribe to think symbolic representations of various objects for early childhood 5-6 years is feasible to be implemented in early childhood learning, especially to achieve Basic Compotence (KD) 3.3, 3.5, 3.6 and 3.9 Keyword:   videoscribe development, symbolic mindset, AUD 5-6 Tahun

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Oka, G. P. A., & Dopo, F. B. (2019). PENGEMBANGAN VIDEOSCRIBE BERFIKIR SIMBOLIK REPRESENTASI BERBAGAI MACAM BENDA PADA KELOMPOK ANAK USIA 5-6 TAHUN DI PAUD LAB ANANDA CITRA BAKTI. IMEDTECH (Instructional Media, Design and Technology), 3(2), 56. https://doi.org/10.38048/imedtech.v3i2.213

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