Abstract
This study presents a mixed reality system for remote digital storytelling with older adults that combines spatial slot based layouts, avatar co presence, optional haptic cues, and lightweight asset creation via GenAI and mobile scanning. Using a research through design approach, we run a small pilot comparing the prototype with video chat. Participants report higher presence, engagement, and confidence in mixed reality. Usability is mixed: controllers are reliable; hand tracking feels natural but is less precise; haptic gloves increase immersion but add setup and comfort costs. For content creation, a practical path emerges - presets or quick GenAI for common items, and image to 3D or LiDAR for personally meaningful or complex objects. We distill design implications that prioritize simplicity, clear defaults, optional and adjustable haptics, and adaptive profiles suited to everyday contexts. Findings are descriptive given the small sample but indicate actionable directions for age inclusive spatial communication in mixed reality.
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CITATION STYLE
Zhou, D., & Globa, A. (2025). Social Connectedness in Older Adults: The Role of MR and Haptic Interaction in Remote Digital Storytelling. In OZCHI 2025 - Proceedings of the 37th Australian Conference on Human-Computer Interaction (pp. 807–818). Association for Computing Machinery, Inc. https://doi.org/10.1145/3764687.3769932
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