Computer games are among the free time activities of the younger generation as a player or spectator. Especially the computer games that attract the attention of Z generation depend on their dependence, motivation resources and effects. in terms of academic debates. Computer games can be considered as a product of the culture industry in the context of popular culture. In this study, the presentation of e-sports in cinema through the İyi Oyun (Good Game) film which is played as a professional and e-sports is described. The film tells the story of a team playing the game League of Legends, the tournament trophy. The preparation of the computer game team, Beşbenzemezler, for the tournament and the competition environment are presented like the popular sports branches. Players are prepared to compete with a camp period, including physical training, as in popular sports. In the film, the virtual environment has been intertwined with reality; The process of inclusion in e-sports has been presented to the audience through social stereotypes and economic context by integrating into the culture industry. It can be said that the e-sports was made in the context of the İyi Oyun by means of these social stereotypes and its economic context.
CITATION STYLE
Özsoy, S., & Sepetci, T. (2019). Popüler Kültür Ürünü Olarak E-spor’un Sinemada Sunumu: “İyi Oyun” Filmi Örneği. Journal of International Scientific Researches, 90–98. https://doi.org/10.21733/ibad.570950
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