Abstract
In this article, we describe a new experimental protocol. We propose to collect social interactions and the associated scales were selected to annotate the collected interactions. Three collaborative games were defined to support the study of social interaction during Collaborative Problem Solving. Three dyads of participants were recorded while solving these three collaborative games via a video conferencing system. We explain how the collected behaviors and social interactions were annotated using two scales and three human raters. The results indicate moderate to excellent reliability of these scales. We intend to use the resulting corpus by recruiting more subjects to explore the relations between attention and social interactions, and also for inspiring the design and validation of virtual characters for social skills training.
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CITATION STYLE
Hamet Bagnou, J., Prigent, E., Martin, J. C., Woo, J., Yang, L., Achard, C., … Clavel, C. (2021). A Framework for the Assessment and Training of Collaborative Problem-Solving Social Skills. In ICMI 2021 Companion - Companion Publication of the 2021 International Conference on Multimodal Interaction (pp. 381–384). Association for Computing Machinery, Inc. https://doi.org/10.1145/3461615.3485422
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