Abstract
Notwithstanding the presence of extreme racialized tropes within the world of video games, public discourses continue to focus on questions of violence, denying the importance of games in maintaining the hegemonic racial order. Efforts to exclude race (and intersections with gender, nation, and sexuality) from public discussions through its erasure and the acceptance of larger discourses of colorblindness contribute to a problematic understanding of video games and their significant role in contemporary social, political, economic, and cultural organization. How can one truly understand fantasy, violence, gender roles, plot, narrative, game playability, virtual realities, and the like without examining race, racism, and/or racial stratification - one cannot. This article challenges game studies scholars to move beyond simply studying games to begin to offer insight and analysis into the importance of race and racialized tropes within virtual reality and the larger implications of racist pedagogies of video games in the advancement of White supremacy. © 2006 Sage Publications.
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Leonard, D. J. (2006). Not a hater, just keepin’ it real: The importance of race- and gender-based game studies. Games and Culture, 1(1), 83–88. https://doi.org/10.1177/1555412005281910
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