Recently, studies regarding status of learners' learning, playing and interaction in online educational games with situated-learning strategy were very limited. This study conducted a preliminary analysis of the learning status of a multiplayer learning online game embedded with speech recognition techniques for English teaching. We conducted an analysis of learners' long-term operational records in this game to explore learners' status of learning, interaction, and playing, and relevant discussions were provided as references for future studies. © 2011 Springer-Verlag.
CITATION STYLE
Hou, H. T. (2011). Learning English with online game: A preliminary analysis of the status of learners’ learning, playing and interaction. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6872 LNCS, pp. 191–194). https://doi.org/10.1007/978-3-642-23456-9_35
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