Abstract
One aspect of early childhood development that is very important is the language aspect, including early literacy skills. To enhance this development component, media development—including digital-based media—is required. In light of this, the goal of this research is to create digital media that is based on games to enhance early childhood literacy. Assessment/Analysis, Design, Development, Implementation, and Evaluation are the five stages that make up the Lee and Owens paradigm. The kids in the study ranged in age from 4 to 5. Techniques for gathering data include documentation, interviews, and observation. Digital media is designed using the Android operating system. The results show that the N-Gain Score value is 0.77 and the N-Gain Score (%) is 77.00%. Thus, it shows that game-based digital media is effective in improving literacy skills in early childhood with an effectiveness value of 77.00% with very high level of effectiveness.
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Rahman, T., Yufiarti, & Nurani, Y. (2024). Game-based Digital Media Development to Improve Early Children’s Literacy. Indian Journal of Information Sources and Services, 14(2), 104–108. https://doi.org/10.51983/ijiss-2024.14.2.15
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