3D indoor scene modeling from RGB-D data: A survey

96Citations
Citations of this article
132Readers
Mendeley users who have this article in their library.

Abstract

3D scene modeling has long been a fundamental problem in computer graphics and computer vision. With the popularity of consumer-level RGB-D cameras, there is a growing interest in digitizing real-world indoor 3D scenes. However, modeling indoor 3D scenes remains a challenging problem because of the complex structure of interior objects and poor quality of RGB-D data acquired by consumer-level sensors. Various methods have been proposed to tackle these challenges. In this survey, we provide an overview of recent advances in indoor scene modeling techniques, as well as public datasets and code libraries which can facilitate experiments and evaluation.

Cite

CITATION STYLE

APA

Chen, K., Lai, Y. K., & Hu, S. M. (2015). 3D indoor scene modeling from RGB-D data: A survey. Computational Visual Media, 1(4), 267–278. https://doi.org/10.1007/s41095-015-0029-x

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free