Abstract: Augmented reality-based education platforms are a new initiative that aims to change the way students interact with the curriculum. The program uses advanced computer vision to reconcile the physical world of books, photographs and educational models with a rich digital content system, multimedia language. By doing this, it creates an interactive and interactive learning experience that encourages students to understand complex concepts. The main goal of the program is to bridge the gap between traditional education and the dynamic digital age. The platform transforms static learning materials into interactive three-dimensional learning tools by integrating augmented reality (AR). Users simply point their mobile phone or AR-equipped glasses at a physical object andthe app will quickly find it and provide important details suchas 3D models, videos and detailed descriptions. Key elementsof an AR-based learning platform include a powerful computer vision system for object recognition, a user-friendly mobile appor AR glasses interface, a comprehensive library of educational content, and user experience management. Integration of these elements allows students to explore complex concepts on their own in an engaging way. Teachers can also use this platform to develop learning content and customize classes to meet individuallearning needs. The program incorporates educational innova- tions and remaining traditional issues for understanding and collaboration. It has the potential to improve classroom learning, distance learning, and lifelong learning. Augmented realitybased education platforms represent a major breakthrough in education technology, integrating physical and digital spaces to empower students of all ages.
CITATION STYLE
Choudhary, Y. (2023). Augmented Reality in Education. International Journal for Research in Applied Science and Engineering Technology, 11(11), 1830–1836. https://doi.org/10.22214/ijraset.2023.56965
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