A Fast Shortest Path Algorithm on Terrain-like Graphs

2Citations
Citations of this article
40Readers
Mendeley users who have this article in their library.

Abstract

Terrain visibility graphs are a well-known graph class in computational geometry. They are closely related to polygon visibility graphs, but a precise graph-theoretical characterization is still unknown. Over the last decade, terrain visibility graphs attracted considerable attention in the context of time series analysis (there called time series visibility graphs) with various practical applications in areas such as physics, geography, and medical sciences. Computing shortest paths in visibility graphs is a common task, for example, in line-of-sight communication. For time series analysis, graph characteristics involving shortest paths lengths (such as centrality measures) have proven useful. In this paper, we devise a fast output-sensitive shortest path algorithm on a superclass of terrain visibility graphs called terrain-like graphs (including all induced subgraphs of terrain visibility graphs). Our algorithm runs in O(d∗log Δ) time, where d∗ is the length (that is, the number of edges) of the shortest path and Δ is the maximum vertex degree. Alternatively, with an O(n2) -time preprocessing our algorithm runs in O(d∗) time.

Cite

CITATION STYLE

APA

Froese, V., & Renken, M. (2021). A Fast Shortest Path Algorithm on Terrain-like Graphs. Discrete and Computational Geometry, 66(2), 737–750. https://doi.org/10.1007/s00454-020-00226-8

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free