GO Is Polynomial-Space Hard

121Citations
Citations of this article
40Readers
Mendeley users who have this article in their library.

Abstract

It is shown that, given an arbitrary GO position on an n × n board, the problem of determining the winner is Pspace hard. New techniques are exploited to overcome the difficulties arising from the planar nature of board games. In particular, it is proved that GO is Pspace hard by reducing a Pspace-complete set, TQBF, to a game called generalized geography, then to a planar version of that game, and finally to GO. © 1980, ACM. All rights reserved.

Cite

CITATION STYLE

APA

Lichtenstein, D., & Sipser, M. (1980). GO Is Polynomial-Space Hard. Journal of the ACM (JACM), 27(2), 393–401. https://doi.org/10.1145/322186.322201

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free