Abstract
An explanatory study is conductedto examine the different kinds of rules in video games. Two layers of game, the abstract and the narrative layer, are explored to unify the study of gameplay and narratives. Derivatives of paidea rules and ludus rules are analyzed in relation to gameplay and narratives. A model is presented to show the relation between rules, gameplay, and narratives. Video games are seen as having two layers, an abstract layer and a narrative layer, which are linked by game rules. It is hence maintained that gameplay and narratives should not be antagonistic; they should be complementary when studying video games. © 2006 Sage Publications.
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CITATION STYLE
Ang, S. C. (2006). Rules, gameplay, and narratives in video games. Simulation and Gaming, 37(3), 306–325. https://doi.org/10.1177/1046878105285604
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