The mobile learning sector has exploded, implying that the e-Learning trend is shifting to mobile platforms. As a result, chatbots have become increasingly popular alternatives for online learning and examinations on mobile platforms. However, it did not provide enough motivation for the student. On the other hand, gamification in a typical e-Learning platform is a widely used technique for increasing students' learning motivation. Therefore, combining gamification with chatbot-based learning and examinations possibly offer benefits, including increase student learning motivation. This study explored the possibilities and future challenges of the development of gamification within chatbot-based learning media. We discussed four aspects: architecture's reliability, security and privacy issue, user’s acceptance and motivation, and gamification feature challenges.
CITATION STYLE
Hidayatulloh, I., Pambudi, S., Surjono, H. D., & Sukardiyono, T. (2021). Gamification on Chatbot-Based Learning Media: a Review and Challenges. Elinvo (Electronics, Informatics, and Vocational Education), 6(1), 71–80. https://doi.org/10.21831/elinvo.v6i1.43705
Mendeley helps you to discover research relevant for your work.