Abstract
A graph is a data structure composed of dots (i.e. vertices) and lines (i.e. edges). The dots and lines of a graph can be organized into intricate arrangements. The ability for a graph to denote objects and their relationships to one another allow for a surprisingly large number of things to be modeled as a graph. From the dependencies that link software packages to the wood beams that provide the framing to a house, most anything has a corresponding graph representation. However, just because it is possible to represent something as a graph does not necessarily mean that its graph representation will be useful. If a modeler can leverage the plethora of tools and algorithms that store and process graphs, then such a mapping is worthwhile. This article explores the world of graphs in computing and exposes situations in which graphical models are beneficial.
Cite
CITATION STYLE
Rodriguez, M. A., & Neubauer, P. (2010). Constructions from dots and lines. Bulletin of the American Society for Information Science and Technology, 36(6), 35–41. https://doi.org/10.1002/bult.2010.1720360610
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