Transforming fr ansforming from Addicted Video Gamer t om Addicted Video Gamer to Doctoral Candidate: al Candidate: An Autoethnographic Reflection

1Citations
Citations of this article
11Readers
Mendeley users who have this article in their library.

Abstract

Video game addiction has become a significant concern in many countries with the development of the digital entertainment industry. Researchers have devoted their efforts to understanding the causes of video game addiction and seeking solutions and treatment approaches to help reduce the addictive problem. Similar to the worldwide situation, video game addiction issues are also a major socio-cultural problem in China. Although qualitative and quantitative research methods have been used in video game addiction studies, current research still follows the model of collecting data from objective participants and then analysing it. Contrarily, there is a lack of first-person empirical data on overcoming video game addiction. This research adopts the autoethnographic approach to study video game addiction topics. The outcome indicates that the author's game addiction is mainly created by seeking fun in gameplay and escapism from real-life problems. The factors that help the author overcome the addiction and further turn into a positive influence in his life include shifting attention and making life more purposeful.

Cite

CITATION STYLE

APA

Hu, X., & Zhang, H. (2022). Transforming fr ansforming from Addicted Video Gamer t om Addicted Video Gamer to Doctoral Candidate: al Candidate: An Autoethnographic Reflection. Qualitative Report, 27(11), 2404–2418. https://doi.org/10.46743/2160-3715/2022.5528

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free