Training in Immersive Virtual Reality: A Short Review of Presumptions and the Contextual Interference Effect

3Citations
Citations of this article
14Readers
Mendeley users who have this article in their library.
Get full text

Abstract

The increase of shipped consumer immersive virtual reality (IVR) up to 6 million units in 2019 shows the increasing popularity of this medium. Invests of 8 billion dollars are anticipated in the next five years for the training sector. With the development the question arise, what effects and advantages can be expected using IVR in human training? This paper reviews three important areas, when it comes to the design of immersive virtual reality trainings: 1. cognitive load, 2. spatial imagination and the contextual interference effect.

Cite

CITATION STYLE

APA

Ziegler, C., Papageorgiou, A., Hirschi, M., Genovese, R., & Christ, O. (2020). Training in Immersive Virtual Reality: A Short Review of Presumptions and the Contextual Interference Effect. In Advances in Intelligent Systems and Computing (Vol. 1152 AISC, pp. 328–333). Springer. https://doi.org/10.1007/978-3-030-44267-5_49

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free