THE SPORT OF THE DIGITAL WORLD: E-SPORTS

  • Emre KARAKAYA Y
  • ÖZKAL M
N/ACitations
Citations of this article
5Readers
Mendeley users who have this article in their library.

Abstract

Aim:In this study, the change of e-sports, which is growing rapidly in the digitalized world, from the past to the present has been examined.Material and Method:In the study, the development of e-sports was tried to be revealed by taking into account the researches on e-sports, published official reports and the information shared on the web pages of official institutions and by making a literature review. In this context, researches, published official reports and data shared by the International E-Sport Fedearation (IESF) were examined. Results:The concept of e-sports, which first emerged in 1972, has come up with significant developments until today. It has gained a worldwide reputation as a sports branch,especially with its financial income and audience numbers that go beyond even traditional sports.Conclussion:E-sports competitions, which are created through human-computer interaction, are also followed via online video platforms with computers or smart phones. It is predicted that in the coming years, it will surpass traditional sports both economically and in terms of the number of spectators.Keywords: E-Sports, Electronic Games, Video Games,

Cite

CITATION STYLE

APA

Emre KARAKAYA, Y., & ÖZKAL, M. C. (2022). THE SPORT OF THE DIGITAL WORLD: E-SPORTS. Anatolia Sport Research, 3(3), 1–8. https://doi.org/10.29228/anatoliasr.26

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free