The past few decades have seen important efforts to introduce more ethics into engineering education programs around the world, while adapting to the evolution of ethical concerns, notably in relation to digital technology and artificial intelligence. Even if pedagogical approaches based on the use of case studies or code of ethics remain among the most popular, other less well known techniques such as game-based approaches have also been identified as effective. The goal of this workshop is to offer participants an opportunity to explore how games can be used as learning experiences to develop students' ethical knowledge and skills. Participants will first get to play an online game which focuses on ethical issues in the domain of artificial intelligence, before reflecting on their experience and discussing the potential of game-based approaches for engineering ethics education.
CITATION STYLE
Hardebolle, C., Kovacs, H., Simkova, E., Pinazza, A., Di Vincenzo, M. C., Jermann, P., … Dehler Zufferey, J. (2022). A GAME-BASED APPROACH TO DEVELOP ENGINEERING STUDENTS’ AWARENESS ABOUT ARTIFICIAL INTELLIGENCE ETHICAL CHALLENGES. In SEFI 2022 - 50th Annual Conference of the European Society for Engineering Education, Proceedings (pp. 2276–2281). European Society for Engineering Education (SEFI). https://doi.org/10.5821/conference-9788412322262.1283
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