Abstract
… for a 48-hour game jam during which students are challenged to develop an online game … relationships between students and faculty as well as reducing library anxiety. Stephanie …
Cite
CITATION STYLE
APA
Mattson, J. (2021). Review: Games and Gamification in Academic Libraries edited by Stephanie Crowe and Eva Sclippa. Communications in Information Literacy, 15(1). https://doi.org/10.15760/comminfolit.2021.15.1.9
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