CTSN: Predicting cloth deformation for skeleton-based characters with a two-stream skinning network

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Abstract

We present a novel learning method using a two-stream network to predict cloth deformation for skeleton-based characters. The characters processed in our approach are not limited to humans, and can be other targets with skeleton-based representations such as fish or pets. We use a novel network architecture which consists of skeleton-based and mesh-based residual networks to learn the coarse features and wrinkle features forming the overall residual from the template cloth mesh. Our network may be used to predict the deformation for loose or tight-fitting clothing. The memory footprint of our network is low, thereby resulting in reduced computational requirements. In practice, a prediction for a single cloth mesh for a skeleton-based character takes about 7 ms on an nVidia GeForce RTX 3090 GPU. Compared to prior methods, our network can generate finer deformation results with details and wrinkles.

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Li, Y., Tang, M., Yang, Y., Tong, R., Yang, S., Li, Y., … Kou, Q. (2024). CTSN: Predicting cloth deformation for skeleton-based characters with a two-stream skinning network. Computational Visual Media, 10(3), 471–485. https://doi.org/10.1007/s41095-023-0344-6

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