Educational devices can include play-based elements, and even take the form of so-called serious video games combining educational and playful aspects. Educational engineering models, however, do not take into consideration the addition of play-based features in educational devices. As for engineering models targeting serious games, they are often designed for a specific genre. In this article, we propose the addition of gamification specifications to the ADDIE model for use in the development of serious games. The example used ultimately highlights the adaptability of the model created, which allows the modification of later versions of a serious game.
CITATION STYLE
Lortet, A. (2018). Gamification specifications for engineering models of educational devices. Canadian Journal of Learning and Technology, 44(3). https://doi.org/10.21432/cjlt27637
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