Abstract
Along with the recent increase in the diversity of food options especially soft foods, problems of unbalanced eaters and insufficient chewing have gained notice. Games, which many children are enthusiastic about, may provide an opportunity to encourage children to voluntarily consume disliked foods. In this paper, we describe Food Practice Shooter, a serious game with a physical interface and public gameplay that presents food consumption as a win condition. This game can be used for dietary education to induce balanced eating behavior and sufficient chewing in children. © 2014 Springer International Publishing.
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Bannai, Y., Kosaka, T., & Aiba, N. (2014). Food practice shooter: A serious game with a real-world interface for nutrition and dietary education. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8521 LNCS, pp. 139–147). Springer Verlag. https://doi.org/10.1007/978-3-319-07731-4_14
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