A Calligraphy Mastering Support System Using Virtual Reality Technology and its Learning Effects

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Abstract

The virtual reality is one in the intelligence information carrier technology. As the application to the education field of the virtual reality, we examine a support system for the calligraphy mastering. The purpose of this system is to realize the model where the information during writing progress can be real time displayed. As a result, we can learn calligraphy casually without being limited to the place and the time. We use 3-D computer graphics (CG) for the virtual image to decrease memory capacity and we examine about the learning effect of this system. We can not get the sense of the writing brush from the tablet pen of the conventional system. Therefore, we developed the writing brush type input device which is near the sense of the writing brush. Moreover, we developed the automatic animation generation processing used 3-D CG. The practice person can experience the subtle writing progress of calligraphy from the eye of calligraphy teacher using this animation. We are using a semitransparent screen and a half mirror instead of HMD to use in general VR. Practice persons improve at the short time by learning their writing brush forming die input pen synchronous with virtual writing brush. © 2003, The Institute of Electrical Engineers of Japan. All rights reserved.

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Muranaka, N., Yamamoto, T., & Imanishi, S. (2003). A Calligraphy Mastering Support System Using Virtual Reality Technology and its Learning Effects. IEEJ Transactions on Fundamentals and Materials, 123(12), 1206–1216. https://doi.org/10.1541/ieejfms.123.1206

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