Abstract
The reconstruction of the 3D geometry of a scene based on image sequences has been a very active field of research for decades. Nevertheless, there are still existing challenges in particular for homogeneous parts of objects. This paper proposes a solution to enhance the 3D reconstruction of weakly-textured surfaces by using standard cameras as well as a standard multi-view stereo pipeline. The underlying idea of the proposed method is based on improving the signal-to-noise ratio in weakly-textured regions while adaptively amplifying the local contrast to make better use of the limited numerical range in 8-bit images. Based on this premise, multiple shots per viewpoint are used to suppress statistically uncorrelated noise and enhance low-contrast texture. By only changing the image acquisition and adding a preprocessing step, a tremendous increase of up to 300% in completeness of the 3D reconstruction is achieved.
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CITATION STYLE
Ley, A., Hänsch, R., & Hellwich, O. (2016). RECONSTRUCTING WHITE WALLS: MULTI-VIEW, MULTI-SHOT 3D RECONSTRUCTION OF TEXTURELESS SURFACES. ISPRS Annals of Photogrammetry, Remote Sensing and Spatial Information Sciences, III–3, 91–98. https://doi.org/10.5194/isprsannals-iii-3-91-2016
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