Abstract
Suppose the position of the camera's center in world coordinates is a 3D point C w . If we wish to transform any other point X w into the camera's coordinate system, we first subtract off C w and then we perform a rotation: X c = R(X w − C w) . Use 3D vectors and 3 × 3 matrices, we can write this as follows, X c = RX w − RC w . In homogeneous coordinates, we would write so the transformation from world to camera coordinates is the product of a 4 × 4 translation matrix and a 4 × 4 rotation matrix. R −RC w 0 1 = R 0 0 1 I −C w 0 1 where I is the 3 × 3 identity matrix. The rotation matrix R and the translation vector C w define the camera's extrinsic coordinates, namely its orientation and position, respectively, in world coordinates. The matrix R transforms from world to camera coordinates, and so you can think of it as R c←w .
Cite
CITATION STYLE
Richter-Gebert, J. (2011). Homogeneous Coordinates. In Perspectives on Projective Geometry (pp. 47–66). Springer Berlin Heidelberg. https://doi.org/10.1007/978-3-642-17286-1_3
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