This article mainly introduces the use of the TensorFlow platform, through the Unity 3d engine, a 3d rendering tool, to simulate a car in a 3d world using TensorFlow training and learning, which can avoid obstacles in front and stay in the lane by itself, thus realizing a private Unity 3d for machine learning Applications.
CITATION STYLE
Jiangyuan, Q. (2021). Simulation of auto obstacle avoidance based on Unity machine learning. In Journal of Physics: Conference Series (Vol. 1883). IOP Publishing Ltd. https://doi.org/10.1088/1742-6596/1883/1/012048
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