Abstract
This paper presents iThinkSmart, an immersive virtual reality-based application to facilitate the learning of computational thinking (CT) concepts. The tool was developed to supplement the traditional teaching and learning of CT by integrating three virtual mini games, namely, River Crossing, Tower of Hanoi, and Mount Patti treasure hunt, to foster immersion, interaction, engagement, and personalization for an enhanced learning experience. iThinkSmart mini games can be played on a smartphone with a Goggle Cardboard and hand controller. This first prototype of the game accesses players' competency of CT and renders feedback based on learning progress.
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CITATION STYLE
Joseph Agbo, F., Sunday Oyelere, S., Suhonen, J., & Tukiainen, M. (2021). IThinkSmart: Immersive Virtual Reality Mini Games to Facilitate Students’ Computational Thinking Skills. In ACM International Conference Proceeding Series. Association for Computing Machinery. https://doi.org/10.1145/3488042.3489963
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