Abstract
… working with service users with psychosis/schizophrenia engaged with the VR game using a … Despite increased apparent awareness and openness about mental health in the public …
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CITATION STYLE
APA
Szekely, R., Mason, O., Frohlich, D. M., & Barley, E. A. (2024). Acceptability, feasibility, and preliminary evaluation of an animated VR game for reducing mental health stigma in health-care students and trainees: a mixed-method study. Mental Health and Digital Technologies, 1(2), 173–192. https://doi.org/10.1108/mhdt-03-2024-0010
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