This paper outlines a cultural science approach to videogames. Using the example of the independently developed Minecraft , we examine the dimensions of social learning involved in playing videogames that are characterised by relatively unscripted gaming environments. We argue that a cultural science approach offers an analytic framework grounded in evolutionary externalism, social learning and emergent institutions. We develop this framework by proposing a multiple games model of social learning.
CITATION STYLE
Banks, J., & Potts, J. (2010). Towards a cultural science of videogames: evolutionary social learning. Cultural Science Journal, 3(1). https://doi.org/10.5334/csci.30
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