Therapeutic potential and ownership of commercially available consoles in children with cerebral palsy

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Abstract

Introduction We conducted a survey amongst families of children with cerebral palsy to ascertain the ownership and therapeutic use and potential of commercial games consoles to improve motor function. Method Three hundred families in South East England were identified through clinical records, and were requested to complete an anonymised questionnaire. Results A total of 61 families (20% response) returned a completed questionnaire with 41 (68%) identified males and 19 (32%) identified females with cerebral palsy, with a mean age of 11 years 5 months (SD 3Y 7M). The large majority of families, 59 (97%), owned a commercial console and the child used this for 50-300 minutes a week. Returns by severity of motor impairment were: Gross Motor Function Classification System I (22%), II (32%), III (13%), IV (15%), V (18%). Consoles were used regularly for play across all Gross Motor Function Classification System categories. Conclusion The potential of games consoles, as home-based virtual reality therapy, in improving the motor function of children with cerebral palsy should be appropriately tested in a randomised controlled trial. Wide ownership, and the relative ease with which children engage in the use of commercially-based virtual reality therapy systems, suggests potential as a means of augmenting therapy protocols, taking advantage of interest and participation patterns of families.

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Farr, W., Green, D., Male, I., Morris, C., Bailey, S., Gage, H., … Memon, A. (2017). Therapeutic potential and ownership of commercially available consoles in children with cerebral palsy. British Journal of Occupational Therapy, 80(2), 108–116. https://doi.org/10.1177/0308022616678635

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