Abstract
Background: Falls at home are common and potentially fatal for disabled older adults. To address this problem, we created an academic–community partnership involving disabled, urban-dwelling older adults and their families, the housing authority, a Tai Chi master, and a university. Objectives: We conducted a pilot to assess safety, acceptability, and feasibility of a Wii-based exergame designed to increase disabled older adults’ strength and balance. Methods: A working prototype was developed and evaluated. Then, we piloted a refined version with 19 disabled urbandwelling older adults. Results: The program was enjoyable, feasible, and acceptable. Participants described multiple functional improvements. Of the 16 who completed at least three gaming sessions, average balance score increased 25% and gait speed increased 19%. Conclusions: This pilot showed promising results for improving strength and balance in the home setting, and yielded valuable lessons about health technology development with community partners.
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Szanton, S. L., Walker, R. K., Lim, J. H., Fisher, L., Zhan, A., Gitlin, L. N., … Terzis, A. (2016). Development of an exergame for Urban-dwelling older adults with functional limitations: Results and lessons learned. Progress in Community Health Partnerships: Research, Education, and Action, 10(1), 73–81. https://doi.org/10.1353/cpr.2016.0005
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