This paper provides an introduction to a research-creation project, focusing on developing a prototype Virtual Reality (VR) educational tool. Younger people in Malaysia have limited exposure to or interest in information relating to the elderly, resulting in an intergenerational disconnect. The wider project aims to develop a VR teaching tool inspired by an existing role-playing simulation game (Aging Game). As a storytelling-based experience, VR can be used to share the discomfort faced by older people when using information and communications technology (ICT) such as computers/cell phones, internet and social media.The project is to explore the potential VR has to act as a bridge between the generations and to raise awareness in younger people about intergenerational issues. The primary focus of this discussion paper is to discuss design and modification of the VR tool for creating interactive experiences that inhabit both the real and the unreal (virtual) world.
CITATION STYLE
Gick, G. S. H., & Thwaites, H. (2023). CREATING A TOOL TO EXPLORE INTERGENERATIONAL UNDERSTANDINGS THROUGH THE USE OF VIRTUAL REALITY IN MALAYSIA. Junctures, 2023(23), 72–84. https://doi.org/10.34074/junc.23003
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