Abstract
Often in 3D games and virtual reality, changes in fixation occur during locomotion or other simulated head movements. We investigated whether a constant camera rotation in a virtual scene modulates saccadic suppression. The users viewed 3D scenes from the vantage point of a virtual camera which was either stationary or rotated at a constant rate about a vertical axis (camera pan) or horizontal axis (camera tilt). During this motion, observers fixated an object that was suddenly displaced horizontally/vertically in the scene, triggering them to produce a saccade. During the saccade an additional sudden movement was applied to the virtual camera. We estimated discrimination thresholds for these transsaccadic camera shifts using a Bayesian adaptive procedure. With an ongoing camera pan, we found higher thresholds (less noticeability) for additional sudden horizontal camera motion. Likewise, during simulated vertical head movements (i.e. a camera tilt), vertical transsaccadic image displacements were better hidden from the users for both horizontal and vertical saccades. Understanding the effect of continuous movement on the visibility of a sudden transsaccadic change can help optimize the visual performance of gaze-contingent displays and improve user experience.
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Keyvanara, M., & Allison, R. (2020). Effect of a constant camera rotation on the visibility of transsaccadic camera shifts. In Eye Tracking Research and Applications Symposium (ETRA). Association for Computing Machinery. https://doi.org/10.1145/3379155.3391318
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