Abstract
This paper presents a limited-area atmospheric simulation of a tropical cyclone accelerated using GPUs. The OpenACC directive-based programming model is used to port the atmospheric model to the GPU. The GPU implementation of the main functions and kernels is discussed. The GPU-accelerated code produces high-fidelity simulations of a realistic tropical cyclone forced by observational latent heating. Performance tests show that the GPU-accelerated code yields energy-efficient simulations and scales well in both the strong and weak limit.
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Kang, S., Giraldo, F. X., & Camp, S. (2026). A GPU-accelerated simulation of rapid intensification of a tropical cyclone with observed heating. International Journal of High Performance Computing Applications. https://doi.org/10.1177/10943420261465927
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