Abstract
Rehabilitation and exercises for children with speech disabilities can be tedious. To address this issue, we created two different types of video games that will hopefully act as a motivation to children to keep playing while also practicing their words. The games were created using a user-centered approach with experts on accessibility and speech rehabilitation. We used pre-trained natural language models to detect the word the children are saying. The performance of their game is correlated to the performance of their articulation of the words; namely, the confidence level of the spoken word to the representation of the word in our pre-trained model. We are now in the process of testing the effects of these games in the rehabilitation process of children with speech disabilities.
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Nicolaou, K., Carlton, R., Jaddoh, A., Syed, Y., James, J., Abdoulqadir, C., & Loizides, F. (2023). Game Based Learning Rehabilitation for Children with Speech Disabilities: Presenting Two Bespoke Video Games. In 36th Annual British HCI Conference (pp. 44–48). BCS Learning and Development Ltd. https://doi.org/10.14236/ewic/BCSHCI2023.5
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