Abstract
This study investigates the challenges faced by introductory-level Information and Communications Technology (ICT) higher education students in learning Python programming and examines the potential of using a hybrid board game as a formative assessment tool. A needs analysis was conducted through a survey of 143 diploma-level students, focusing on their understanding of Python topics, difficulties encountered, and preferred learning methods. Key challenges identified include difficulties in understanding advanced topics, debugging, and program design. The study adopts a Design and Development Research (DDR) approach, with this paper focusing on the initial needs analysis phase. The results highlight a demand for interactive, formative tools to enhance programming comprehension and motivation. Findings will inform the design of a hybrid board game that blends physical and digital elements to improve programming comprehension, support formative assessment, and foster learner engagement. Future research will focus on developing the game, defining its components, aligning game mechanics with educational goals, and evaluating its usability and effectiveness.
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Rani, M. F. C. A., Adnan, N. H., Mansor, A. Z., Yunus, M. M., Mourabit, I. E., & Ike, T. C. (2025). Needs Analysis for Developing an Educational Hybrid Board Game for Python Programming. International Journal of Information and Education Technology, 15(12), 2603–2612. https://doi.org/10.18178/ijiet.2025.15.12.2456
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