Poisonous Pantheons: God of War and Toxic Masculinity

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Abstract

Kratos, protagonist of God of War (2005–current), is an archetypal representation of toxic masculinity. For much of the series, his rage drives much of the narrative and game dynamics, as Kratos destroys the entire Greek pantheon. The latest iteration of the series moves Kratos into Norse mythology and introduces a son. This father–son relationship allows the developers to ruminate upon the toxic masculinity that has defined much of the series’ past. Kratos’ trajectory moves from the flatness of one defining characteristic, rage, to an introspective consideration of this emotion and its consequences. A parabolic supporting cast set the stage, each illustrating an aspect of toxicity; as explored, the mother–son relationship between Freya and her son, Baldur, is given a poignant twist. Overall, this article investigates how God of War articulates characteristics of toxic masculinity, explores its repercussions, and offers lessons for its rehabilitation.

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APA

Conway, S. (2020). Poisonous Pantheons: God of War and Toxic Masculinity. Games and Culture, 15(8), 943–961. https://doi.org/10.1177/1555412019858898

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