Appraising Adult Second-Language Learners’ Subjectivity and Ability in Virtual Worlds

  • DeCoursey C
N/ACitations
Citations of this article
5Readers
Mendeley users who have this article in their library.

Abstract

This article uses Appraisal analysis to explore adult second-language learners' realisations connecting self and ability when using Second Life. In particular, possible selves theory was used to discover whether learners realised a variety of selves. Studies of avatar subjectivity have focused on appearance and bricolage as vehicles for virtual subjectivity. Motivation theory articulates relations between various selves including the here-and-now self and desired selves, which may function as self-guides, if a learning task is seen as realistic. In all, 40 student blogs were analysed using computational methods. This study found support for both approaches. Six frequently-occurring positive, and three frequently-occurring negative connections between self and ability are explored through examples. Conclusions are that, virtual subjectivity is more goal-oriented and less involved with appearance and game-play in older users, older users accept social limitations on self, and second-language learners' metacritical awareness may impact their ability to understand language tasks as realistic. Adapted from the source document

Cite

CITATION STYLE

APA

DeCoursey, C. A. (2013). Appraising Adult Second-Language Learners’ Subjectivity and Ability in Virtual Worlds. International Journal of English Linguistics, 3(6). https://doi.org/10.5539/ijel.v3n6p44

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free