The Six Learnings of Second Life: a Framework for Designing Curricular Interventions In-world

  • Lim K
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Abstract

Editor’s CornerThe six learnings of Second Life:A framework for designing curricular interventions in-worldBy Kenneth Y T Lim, Nanyang Technological University, SingaporeIn this paper, a framework for facilitating effective and targeted planning and design of learning environments within Second Life and other similar virtual worlds and environments will be shared. A possible scenario faced by school-leaders and teachers, with respect to thinking about incorporating virtual worlds as a complementary pedagogical strategy alongside traditional classroom environments is first described and then the Six Learnings framework will then be elaborated upon, including its use discussed as a metric against which such learning interventions can be planned and subsequently evaluated.

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APA

Lim, K. (2009). The Six Learnings of Second Life: a Framework for Designing Curricular Interventions In-world. Journal For Virtual Worlds Research, 2(1). https://doi.org/10.4101/jvwr.v2i1.424

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