The research community has proposed several techniques for estimating the quality of network paths in terms of delay and capacity. However, few techniques have been studied in the context of large deployed applications. Network gaming is an application that is extremely sensitive to network path quality [1,2,3]. Yet, the quality of network paths among players of large, wide-area games and techniques for estimating it have not received much attention from the research community. © 2008 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Lee, Y., Agarwal, S., Butcher, C., & Padhye, J. (2008). Measurement and estimation of network QoS among peer Xbox 360 game players. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4979 LNCS, pp. 41–50). https://doi.org/10.1007/978-3-540-79232-1_5
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