Abstract
The process of teaching and learning activities implemented at SD Negeri 3 Tanjunganom still uses conventional methods. Even though the school has provided android facilities for students to support learning, this has not been utilized properly by teachers including mathematics teachers, so that many students have difficulty understanding mathematics, especially in the sub-material of building cubes and blocks. This is evidenced by the low average value obtained when compared to other subject matter. The purpose of this research is to create learning media for mathematics education games to build android-based cubes and blocks. So it is hoped that it can help teachers in learning in class and is also expected to make it easier for students to understand the material, especially the sub-material of building cubes and blocks. Applications that are made are developed using the Multimedia Development Life Cycle (MDLC) method, namely drafting, designing, collecting materials, manufacturing, testing, and distribution. The result of this research is that mathematics education game has been successfully created with android based sub-material building blocks and cubes. The results of the Beta test, which involved 30 respondents, obtained an average of 88% strongly agree, meaning that the application of math education games to build cubes and blocks is made attractive and easy to use by students of SD Negeri 3 Tanjunganom, especially class V.
Cite
CITATION STYLE
Fajarwati, S., Riswati, R., & Astuti, T. (2021). Game Edukasi Matematika berbasis Android. Jurnal Pendidikan Edutama, 8(2), 85. https://doi.org/10.30734/jpe.v8i2.1354
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