EFFECT OF AN INTERVENTION WITH DIGITAL GAMES AND WEBGAMES ON INTRINSIC MOTIVATION IN SCHOOLS

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Abstract

The objective of this study was to analyze the effect of an intervention with digital games associated with webgames on the intrinsic motivation of children from a public school in Florianópolis, Santa Catarina (Brazil). 50 students (52% girls) participated in this design study of non-randomized pedagogical intervention study, with a mean age of 6.7 (± 0.54) years. Two classroom groups were transformed into two research groups: 1) intervention group (preview experience of digital games on the computer and webgames during physical education classes); and 2) control group (only experience of webgame). The Intrinsic Motivation Inventory was the instrument used, and for intra and intergroup comparison, the Generalized Estimation Equations method was used, adopting a significance level of 5%. No isolated effect of the group or interaction between group vs moment was identified, which indicates that the group submitted to the intervention did not differ from the control group over time in terms of motivation. It is concluded that the type of pedagogical intervention performed was not able to increase the intrinsic motivation OF GROUP I, suggesting the need for adaptations in the structure and strategies of the intervention for future research

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Godtsfriedt, J., Godtsfriedt, C. E. S., & Cardoso, F. L. (2022). EFFECT OF AN INTERVENTION WITH DIGITAL GAMES AND WEBGAMES ON INTRINSIC MOTIVATION IN SCHOOLS. Journal of Physical Education (Maringa), 33(1). https://doi.org/10.4025/jphyseduc.v33i1.3325

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