Content independent classroom Gamification

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Abstract

This paper introduces Topic-INdependent Gamification Learning Environment (TINGLE), a framework designed to increase student motivation and engagement in the classroom through the use of a game played outside the classroom. A 131-person pilot study was implemented in a construction management course. Game statistics and survey responses were recorded to estimate the effect of the game and correlations with student traits. While the data analyzed so far is mostly inconclusive, this study served as an important first step toward content-independent gamification.

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APA

Cain, C., Anderson, A., & Taylor, M. E. (2016). Content independent classroom Gamification. Computers in Education Journal, 16(4), 39–47. https://doi.org/10.18260/p.26582

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