This chapter deals with the operationalization and measurement of evaluation constructs, an important and challenging part of the serious games evaluation process. Hereby, advices will be given on what has to be measured and how to quantify an abstract concept. Thus, the chapter makes two main contributions. First, general data gathering methods are described and discussed in terms of advantages and disadvantages. Second, main psychological concepts and evaluation constructs relevant in the context of serious games, as well as their theoretical foundations, are introduced. In order to support the reader on planning future serious game evaluations, a list and description of concrete techniques and questionnaires addressing concepts like motivation, player experience, learning outcomes, health, well-being, and attitudes are compiled.
CITATION STYLE
Emmerich, K., Bogacheva, N., Bockholt, M., & Wendel, V. (2016). Operationalization and measurement of evaluation constructs. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9970 LNCS, pp. 306–331). Springer Verlag. https://doi.org/10.1007/978-3-319-46152-6_13
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