Based on the results of research conducted in 2022 at SDN Bandung Regency, class III students showed results, not all students mastered flat shape material. The low students learning outcomes in the flat material is because the teacher still uses conventional methods in teaching the flat material. This development aims to develop interactive media " Mystery Box Challenge” Material on the area of flat shapes for grade III elementary school students and to get an overview of the feasibility and student responses to interactive media “Mystery Box Challenge”. This research uses the method Design and Development with the ADDIE model which consists of 5 steps, namely: 1) analysis, 2) design, 3) development, 4) implementation, and 5) evaluation. Data collection techniques in this study were through expert validation and student assessment. The results of the development show that the interactive media " Mystery Box Challenge” this is feasible for use with a percentage of 85.25% with a very feasible category according to material experts, a percentage of 91.6% with a very feasible category according to design experts, a percentage of 86.6% with a very feasible category from the limited test results of students, and a percentage of 88.03% with a very decent category from teaching practitioners. The conclusion of this development is the interactive media “Mystery Box Challenge” feasible to use to make it easier for students to understand the material, especially the area of a square shape.
CITATION STYLE
Pasya, H. R., Mufliva, R., Lestari, D. A., & Andriani, N. (2023). Pengembangan Media Interaktif “Tantangan Mystery Box” Materi Luas Bangun Datar untuk Siswa Kelas III Sekolah Dasar. DWIJA CENDEKIA: Jurnal Riset Pedagogik, 7(1), 249. https://doi.org/10.20961/jdc.v7i1.71269
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