Stained glass rendering with smooth tile boundary

2Citations
Citations of this article
4Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

We introduce a new glass tile generation method for simulating Stained Glass using region segmentation algorithm and cubic spline interpolation method. We apply a Mean shift segmentation algorithm to a source image to extract a shape of glass tile. We merge regions by user input and use morphological operation to remove the invalid shape. To make the shape of glass tile, we apply cubic spline interpolation and obtain the leading and the region with smooth boundary. Next, we re-segment the region using the spline curves. Finally we apply the transformed colors to each region to create a whole glass tile. © Springer-Verlag Berlin Heidelberg 2007.

Cite

CITATION STYLE

APA

Seo, S. H., Lee, H. C., Nah, H. C., & Yoon, K. H. (2007). Stained glass rendering with smooth tile boundary. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4488 LNCS, pp. 162–165). Springer Verlag. https://doi.org/10.1007/978-3-540-72586-2_23

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free