Artificial Intelligence Based Game Levelling

  • CETİN M
  • SARICA Y
N/ACitations
Citations of this article
7Readers
Mendeley users who have this article in their library.

Abstract

The game development process is becoming a more detailed structure every day. The applications of artificial intelligence (AI), which is a comprehensive information technology, have been closely related to game technologies. In this study, the levelling process of a 2-dimensional (2D) platform game was investigated. The game developed and called “Renga” has a basic gameplay. Game data has been processed through an artificial neural network (ANN), k-nearest neighbour, decision and random tree algorithms and deep learning model that is trained with gameplay and user information. The classification process with the output data provides results for the next game level. In this way, the most effective playability impression that the developers offer to the game users has been created according to game. Furthermore, the variety of difficulty calculated with dynamic data by the user is provided by Renga, in which new sections/levels are created with user-specific assets. Thus, the most efficient gaming experience has been transferred to the users.

Cite

CITATION STYLE

APA

CETİN, M., & SARICA, Y. (2020). Artificial Intelligence Based Game Levelling. Balkan Journal of Electrical and Computer Engineering, 8(2), 147–153. https://doi.org/10.17694/bajece.642973

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free